[WOT] Les cartes oubliées - 13/03/2022
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[WOT] Les cartes oubliées - 13/03/2022
I. Airfield
- Spoiler:
- Type: Desert Map
Size: 1000m x 1000m
A great all round map offering something for everyone with multiple elevated sniper positions and cover from artillery while at the same time providing several spots for players to slug it out. A lot of action takes place in or near the central parts of the map. There is also several war planes parked near the hangers should you feel the urge to crush a plane. This map is offered in "War" variant.
II. Ardennes
- Spoiler:
- Type: Winter and Summer Maps
Size: 1000m x 1000m
Representative of the great "Battle of the Bulge" the Ardennes map is a mix of town, hills, forest, and river crossings. Spots on the map like the main train station and 5-way road junction are hotly contested spots. The town in general sees a lot of action with heavy tanks and tank destroyers slugging it out. A good map for medium flanking tanks and scouts to get behind the enemy. The very hilly nature of the map in the forest does map it a bit hard for snipers to find a secure covered spot however artillery generally dont have this problem by hiding out on the maps edges.
III. Berlin
- Spoiler:
- Type: Winter Map
Size: 800m x 800m
Berlin was added after being introduced to the World of Tanks community through War Stories. This is a well balanced map predominately setout on the edge of the Berlin city that does offer space to the west for fast movers along with close quarter alley ways for heavy hitters and flankers. Expect a lot of action in and around the central square that allows the surrounding buildings to apply the 'pop out, shot, fallback' tactic. Players are best to focus on concentration points in small teams rather than spreading out individually. Draw the enemy out to open spaces for artillery to be more effective.
IV. Caen
- Spoiler:
- Type: Summer Map
Size: 1000m x 1000m
Introduced to the Consoles in June 2017 Caen resembles Abbey with a different layout. The actual town of Caen with its large cathedral is not situated in the center of the map like Abbey and as a result does not see as much action as you would think. There is plenty of cover for players on this map both soft cover like bushes and trees to hill cover allowing players to hull down. Due to the placement of team positions at lot of action occurs around the top center and mid-center positions of the map as the 2 sides come together. Some players especially those in medium and light tanks like to try to flank the enemy by using the lower ground water streams so keep an eye on these positions. An all round good map for all tank types including artillery.
V. Dragon Ridge
- Spoiler:
- Type: Summer Map
Size: 1000m x 1000m
A mix of hills, ridges, villages, and bushes this map offer multiple directions for attack, and is a general all round map for all classes of tank. The mix of bushes and trees offers players sniper opportunities. The village in the centre of the map sees quite a bit of action and offers all round spots to attack but also may themselves be targeted by others on the sides of the map.
VI. Ensk
- Spoiler:
- Type: Urban Map
Size: 600m x 600m
A good map for heavy tanks and tank destroyers especially those with rotating turrets. Most of the fighting takes place within the east middle building and very often at close range. Armor angling is essential. The half a dozen trains in the middle of the map make it nearly impossible to shoot left to right and vice versa. Being a small map artillery can be easily spotted and hunted down by light or medium tanks. This map is offered in "War" variant.
VII. Fjords
- Spoiler:
- Type: Summer Map
Size: 850m x 850m
You will be hard pressed to find a player that does not like Fjords. With lots of open grassy spaces, rolling hills, a decent sized town, large rocks, and huge mountains there is something for everyone to play out different tactics. The rolling hills offer players especially those with good gun depression to hull down. Artillery is quite effective and can easily target players moving between vantage points. An all round great map.
[b]IX. Icebound
- Spoiler:
- Type: Winter
Size: 800m x 800m
Icebound is one map where team work enhances the effectiveness of battle. With its many streets and corridors this map is great for flanking the enemy or catching them from behind. There are 3 core spots on the map where players can expect some heavy action. First of all is the center of the map which on Encounter mode is heavily concentrated with tanks. Second is centre south of the of city in the snow, and third is north of the city in the snow hills which is a favorite spot for snipers.
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[b]X. Karelia
- Spoiler:
- Type: Summer Map
Size: 1000m x 1000m
With a swamp in the middle and the map dotted with many large rocks, the big hitters tend to congregate at the south east side of the map behind the large rocky hill and slug it out, sometimes up to a dozen tanks or more. Players also like the northern path using the large rocks for cover, and if one side is successful in breaking through it can lead to a base capture or flanking opportunity. Artillery do OK on this map if an enemy player exposes themselves out in the open.
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[b]XI. Komarin
- Spoiler:
- Type: Summer Map
Size: 800m x 800m
This map offers a number of different tactics both offensive and defensive. Except for the bottom left and top right parts of the map the river cannot be crossed and has claimed its fair share in drownings. Players tend to fight it out in the central village which offers attacking positions both left and right, or at the far east and far west points of the map using the small buildings for limited cover. A good map for artillery.
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[b]X. Liberty Falls
- Spoiler:
- Type: Summer Map
Size: 1000m x 1000m
Liberty Falls is a quite popular sniper map as it provides the classic north vs. south with plenty of cover, however once a player is spotted they need to consider moving on before they are targeted. The map offers a lot of cover and multiple crossing points. Heading over the bridge is for the brave as you are well exposed with nowehre to go. The trail to the east of bridge is one to watch out for, as is the small island in the middle of the map. Gameplay tends to be a wear down the opposition with artillery and snipers before the heavies move into the enemies domain. An excellent map for artillery.
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[b]XI. Live Oaks
- Spoiler:
- Type: Summer Map
Size: 1000m x 1000m
Dominated by a huge swampy marsh in the middle of the map only really offers players a few paths to the enemy base, either through the town to the north or the railway bridges to the south east. Players that spawn in the south can take up a sniping position overlooking the town but does leave them susceptible to artillery fire or being struck from the town if spotted by the enemy. Most battles take place in the town to the north or at the railway bridges both of which can be decisive points to winning the game.
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[b]XII. Northwest
- Spoiler:
- Type: Summer Map
Size: 1000m x 1000m
With multiple paths to pick from and an abundance of cover this map is suited to those players who love to assault and flank. Fast medium tanks can really excel on this map. Well armored heavy tanks and tank destroyers can hold choke points along the paths and use the rocks and buildings for cover. The south eastern path is quite popular so expect to run head on into enemy tanks. This map is not well suited for artillery.
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[b]XIII. Pacific Island
- Spoiler:
- Type: Summer Map
Size: 1000m x 1000m
Pacific Island is entirely exclusive to the XBOX platform! This map is a good mix of hills, paths, and beaches with a few good bushes for cover. A number of sniper spots exist on the map especially near the central lake as it provides a 180 degree view for good spotting and shooting. Both the left hand side and right hand sides of the island provide flanking opportunities if players can break through those combat lines, or get through without being spotted. Some hills are steep offering protection from artillery which may struggle against enemy players not in the open. This map is offered in "War" and "Typhoon" variant
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[b]XV. Province
- Spoiler:
- Type: Summer Map
Size: 600m x 600m
This map is only available to Tiers 1, 2, and 3. The smallest map available on the XBOX platform. Player teams spawn on the east and west side on top of the hills overlooking their flags in the valley below. The various concealment spots offer many opportunities to sniper however players also switch to assault venturing down into the valley. If you remain on the hill keep an eye out for the enemy as a popular tactic is to climb the enemy hill and hit players camping out.
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[b]XVI. Ravaged Capital
- Spoiler:
- Type: Summer Map
Size: 1000m x 1000m
Set in Paris during the 1940's this map is popular with players and well suited to the heavy hitters of the game who can use the buildings for cover. This map sees a lot of action as players basically attack sideways across the map. There are 3 core battle spots all in the center; center north at the tunnel, directly center around the monument, and center south around the destroyed buildings. Concentrate your team's firepower at these spots.
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[b]XVII. Ruinberg
- Spoiler:
- Type: Urban Map
Size: 800m x 800m
A great map resembling a variance of Siegfried Line and Himmelsdorf offering up urban and open space bush combat with quite a bit of debris available for cover. The town buildings offer opportunities for flanking and surprise attacks by light and medium tanks while heavy tanks get up close and personal with one another. Expect a lot of action at the left centered half moon clearing. This map is offered in "War" variant.
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[b]XVIII. Sacred Valley
- Spoiler:
- Type: Winter Map
Size: 1000m x 1000m
This map has quite a few spots to take cover although let it be known that much of the cover is easily destroyed. Players will take up numerous positions around the edges of the map to primarily assault or sniper the enemy. Venturing through the middle of the map is risky and only for the brave. Expect some serious battle action at the north end of the map behind the large rock hills. Players may find small pockets on the map where artillery are hiding. Camouflage equipment and skills come in handy on the map. This map is offered in "War" and "Winter" variant.
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[b]XIX. Serene Coast
- Spoiler:
- Type: Summer Map
Size: 1000m x 1000m
Serene Coast is a favourable map for the heavy hitters and fast tanks as the map offers a mix of rock/hill/town protection combined with a few vantage points to controls. Expect action in the town and along the railway line. The peninsula to the east of the map is popular and controlling it offers the opportunity to provide sniper and assault support. Watch the path running north to south on the west of the map as players attempt to flank and assault the base.
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[b]XX. Severogorsk
- Spoiler:
- Type: Winter Map
Size: 1000m x 1000m
Get your winter camo paint on as you prepare for a mixed game of sniper and assault. Access around the map from north to south and vice versa is mainly along 3 lines; left trail, centre trail through the town, and right trail which is where the heavy hitters tend to venture and slug it out. Going through the town has its risks due to multiple sniper positions which can also be used by light tanks to spot the enemy.
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- Spoiler:
- Type: Urban Map
Size: 1000m x 1000m
This map is one of the few maps that offers both open playing fields and an indestructible town. While some players particularly tank destroyers use the open fields and bunkers to strike those lurking near the edges of the town most of the action takes place in the town itself. Players should check the map carefully when in the town looking for opportunities to flank enemies from the sides and behind especially when already engaged in a battle. A great all round map for all tank types. This map is offered in "War" variant.
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[b]XXII. Skorpion Pass
- Spoiler:
- Type: Desert Map
Size: 1000m x 1000m
Skorpion Pass is exclusive to the consoles and offers a range of tactics and gameplay for different classes and roles. The most eastern side of the map on the hill is a very popular spot for snipers who have an amazing mostly unobstructed 180 degree view of the valley below. They will most likely spot you first until they fire their first shot and give away their position. Another spot that sees some heavy action is the hills at the north western part of the map where heavy tanks and tank destoyers slug it out. This is a good map for mediums to use the central valleys to try flank enemies, and an all round good map for artillery especially at choke points.
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[b]XXIII. South Coast
- Spoiler:
- Type: Summer Map
Size: 1000m x 1000m
Do you enjoy ambushes? If you do well this is the map for you with plenty of opportunities to ambush and flank the enemy. The path running north to south on the far east side is a popular path with players. Venturing down that path on your own is risky so take a few team mates with you and be prepared for a potential slugfest. The village to the west offers a few opportunities for players to use cover while attacking. Don't forget about the beach on the west coast as its another popular spot especially for fast tanks to get into spotting and ambush sites. Also available in "Rain" variant.
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[b]XXIV. Swamp
- Spoiler:
- Type: Summer Map
Size: 1000m x 1000m
Swamp is an all round map suited to all classes of tanks with a mix of terrain. Expect tank traffic on the 2 paths running north to south on the left and right sides of the map which provide points of attack down to the actual swamp but in turn offers little protection. Each side has its own village which is popular with artillery to hide in or near. The core feature of the map is the swamp itself which is a tactical point but players especially those with slow tanks need to be careful venturing into the swamp zone and into the watchful eyes of snipers.
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[b]XXV. Tundra
- Spoiler:
- Type: Summer and Winter Maps
Size: 800m x 800m
The main stand out feature of this map and a point that is heavily contested is the elevated section on the eastern part of the map that separates the river into two streams. Expect all nature of tanks that control that point to switch to sniper mode. For those preferring to battle it out the old fashion way there are multiple paths east and west of the bridge that provide cover while popping out for shots at the enemy. Use the cover to your advantage.
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[b]XXVI. Carte Spéciale. Trench Warfare
- Spoiler:
- Type: Summer Map
Size: 500m x 500m
Trench Warfare is a special map representing the western front trench line battles of world war one (WWI), and is only for use with the first ever tank to hit the battleground, the Mark I tank! This map is unique in that it has a number of spots where players can find a range of goodies hidden beneath pill boxes such as additional fuel for flamethrowers.
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[b]XXVII. Widepark
- Spoiler:
- Type: Urban Map
Size: 600m x 600m
The key defining feature of this map is the railway line high on the hill that runs from east to west creating a large divider between opposing forces. Many large battles take place at the railway underpass to the west, and also the railway lines to the southeast. Light tanks use the main railway hill to peer over and spot enemies. There are destroyed buildings that can be used by players for artillery cover and extra tank protection while they target the enemy. The team that breaks through either on the left or right sides of the map generally get the win by overrunning the enemy base and striking enemies from behind. This map is offered in "Rain" variant.
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[b]XXVIII. Windstorm
- Spoiler:
- Type: Winter Maps
Size: 1000m x 1000m
Windstorm joined the console maps in May 2017 and is one of your more classic big town mixed terrain maps. While the map itself is large the actual playable surface area is reduced forcing players to slug it out at the various key choke points. There a numerous places to spot tanks the most popular points being the hills near the centre of the map. In fact players can expect quite of bit of action near the centre of the map as snipers and medium tanks can provide support across a wide arc range. Most players in heavy tanks tend to head to the main town as it provides ample cover from artillery.
Dernière édition par DMG le Ven 17 Juin 2022 - 21:34, édité 8 fois
DMG- Messages : 8560
Points : 13082
Date d'inscription : 12/10/2012
Age : 48
Re: [WOT] Les cartes oubliées - 13/03/2022
elles vont probablement revenir au fur et à mesure et tant mieux car il y en a certains vraiment top
Re: [WOT] Les cartes oubliées - 13/03/2022
Oui, pour certaines comme la Passe du Scorpion, leur retour est prévu.
Sinon, j'ai complété un poil la mise en forme et j'ai ajouté une vidéo YT pour chaque map.
C'est plus sympa pour se les remémorer.
Sinon, j'ai complété un poil la mise en forme et j'ai ajouté une vidéo YT pour chaque map.
C'est plus sympa pour se les remémorer.
DMG- Messages : 8560
Points : 13082
Date d'inscription : 12/10/2012
Age : 48
Re: [WOT] Les cartes oubliées - 13/03/2022
en tout cas tu t'es donné du mal, c'est bien fait, on se remémore directement la carte quand on la voit
c'est presque celles qui ne sont pas là encore que j'aime le plus au final...
c'est presque celles qui ne sont pas là encore que j'aime le plus au final...
DMG- Messages : 8560
Points : 13082
Date d'inscription : 12/10/2012
Age : 48
Re: [WOT] Les cartes oubliées - 13/03/2022
Retour de Rivière des perles.
DMG- Messages : 8560
Points : 13082
Date d'inscription : 12/10/2012
Age : 48
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